Post by NeonCactus on Jul 7, 2010 2:14:33 GMT -5
Name: Advanced Controller
Type: Hand-held 'Weapon'
Appearance: Its a slightly remodeled Controller. It has a more solid design, and no wires. The screen has been made taller, supports touch-interaction, and the zoom in/out buttons and the lock-on buttons are at the top now. The stealth frequency buttons have been made smaller, and a third one is added below them. The Adv. Controller has a small, slide-out keyboard.
Functions: It retains all functions of the original Controller. It also takes more damage than a standard one. After two falls, it starts to get some static on the screen, and after a third, it cuts out completely. It's also waterproofed.
Using it's touch screen, a target can be selected, and, using it's keyboard, labeled. This can be done for both Gantzers and Aliens, and the names are stored for all future missions.
The signature ability of the Advanced Controller is it's 'Stealth Bubble'. When the third stealth frequency button is pressed, everything thing within 4 feet of the Gantzer become perfectly invisible. Nothing, not even special eye-ware/cameras, can see them. Despite it's power, this ability is very limited. It can only be used once per mission, and it only lasts for 30 seconds. Other people can enter the bubble, which can be a double-edged sword: A friend can hide with you, but an enemy can also get close enough to enter and spot you. It can be deactivated by even small electromagnetic waves, such as someone else activating/deactivating Stealth nearby, or a small magnetic object getting too close.
Strengths:
Weaknesses:
Conditions for Weapon Distribution: Scoring most of your 100 points by locking on to a target with a Controller, and killing/sending it after recently being stealthed.
Notes: This is my first try at a weapon, and I think I did well. I tried to make it something for your first 100 points, but I think the Stealth Bubble is over doing it, even after I made it only ten seconds. It's a mod decision, anyway. I made the edited picture in Paint using the picture from your Controller thread in Gantz Mechanics. I'm pretty damn proud of it, actually. Usually my paint work is... less than good. >.>
Type: Hand-held 'Weapon'
Appearance: Its a slightly remodeled Controller. It has a more solid design, and no wires. The screen has been made taller, supports touch-interaction, and the zoom in/out buttons and the lock-on buttons are at the top now. The stealth frequency buttons have been made smaller, and a third one is added below them. The Adv. Controller has a small, slide-out keyboard.
Functions: It retains all functions of the original Controller. It also takes more damage than a standard one. After two falls, it starts to get some static on the screen, and after a third, it cuts out completely. It's also waterproofed.
Using it's touch screen, a target can be selected, and, using it's keyboard, labeled. This can be done for both Gantzers and Aliens, and the names are stored for all future missions.
The signature ability of the Advanced Controller is it's 'Stealth Bubble'. When the third stealth frequency button is pressed, everything thing within 4 feet of the Gantzer become perfectly invisible. Nothing, not even special eye-ware/cameras, can see them. Despite it's power, this ability is very limited. It can only be used once per mission, and it only lasts for 30 seconds. Other people can enter the bubble, which can be a double-edged sword: A friend can hide with you, but an enemy can also get close enough to enter and spot you. It can be deactivated by even small electromagnetic waves, such as someone else activating/deactivating Stealth nearby, or a small magnetic object getting too close.
Strengths:
- More resilient than regular Controllers.
- Larger, easy to read touch-screen.
- Allows more detailed targeting.
- 'Stealth Bubble' makes the Gantzer perfectly undetectable.
Weaknesses:
- 'Stealth Bubble' is very fragile, small, one-time use, very brief, can be infiltrated in close quarters, and is dispelled if any Gantz weapon comes into use within it's boundaries, including extending and retracting the G-Sword.
- Labeling targets takes time, and mislabeling can be a deadly mistake.
- As opposed to most other 100 points 'Weapons', it offers no Offensive benefits whatsoever: It's all about Support.
Conditions for Weapon Distribution: Scoring most of your 100 points by locking on to a target with a Controller, and killing/sending it after recently being stealthed.
Notes: This is my first try at a weapon, and I think I did well. I tried to make it something for your first 100 points, but I think the Stealth Bubble is over doing it, even after I made it only ten seconds. It's a mod decision, anyway. I made the edited picture in Paint using the picture from your Controller thread in Gantz Mechanics. I'm pretty damn proud of it, actually. Usually my paint work is... less than good. >.>