Post by Fay on Dec 18, 2009 23:54:41 GMT -5
Okay, here are the rules of the RP:
General rules:
-You can only make one character per Earth team.
-You can have more than one player as long as it is on different Earth's. And, by pure coincidence, can also end up fighting another of your characters. And, thus fight yourself. lmao. No, that's stupid. Okay, you can only make one character. Once he dies, then you can make another character. Either for the same Earth or for a different one depending on the situation.
-Each Earth team of pilots must use their robot to fight and defeat a number of enemy robots without a single loss (the number will be determined based on character amounts) Each battle must be concluded in 48 hours at most. If they lose a battle, or the time expires, their world will be destroyed and all life on it will be extinguished.
-The battle is won by finding the enemy robot's cockpit, located somewhere into its body, and killing its current pilot.
-As long as the enemy pilot is killed by someone from the opposing world the victory is valid, a pilot is not the only one who can do it.
-The robot consumes the life force of whoever pilots it, thus even if the pilot survives the battle, his/her life ends soon afterwords.
The pilot must be one of the people who signed the contract, and just after an enemy is defeated, the pilot for the following battle is selected among them.
-The pilot exercises total control of the robot just by his/her own will, and all knowledge about its capabilities can simply be implanted within his/her memory if desired.
-While a pilot can control the robot from the outside, rules prohibit the pilot to be anywhere but the cockpit when fighting an enemy.
-No change of control is allowed unless the chosen pilot dies before his/her battle is finished. In this case the robot's control is automatically switched to another eligible pilot and he/she must continue the bout.
-When the pilot dies after winning a battle, normally the body is delivered to his or her family. However, the pilot has the right to decide previously how it will be handled. It can be made to disappear, or stored within one of the many crevices inside the robot, for example.
-People from one world are able to sign the contract to fight for another world; however, they cannot be a part of more than one contract at once.
-If at any moment the group is short of pilots to complete the remaining battles, other individuals must sign the contract to fill the quota (or the world fuckin ends).
-If you are Koyemeshi of an Earth, you cannot make a regular character for that Earth. But you can make another character for a different Earth.
-If you get tired of being Koyemeshi, and want to make another character, then you can give up the spot to a game-mod/host/whoever the fuck wants to be him.
-Koyemshi may not teleport the robot during a fight, although he is capable of summoning it outside of a fight whenever he chooses to. Same goes for your characters.
-You cannot be teleported out of the cockpit during battle, unless the cockpit is opened.
-Koyemshi must appear whenever a contracted calls for him and must obey the pilot's wishes (as long as it does not directly break the rules).
-The last remaining pilot is sent to another world, with the task of assembling another group of people to be the pilots representing it, and battle there to make a demonstration to them. The number of pilots needed doesn't necessary have to be 15, if your world is lucky it can be another number like 11.
-If there is no pilot for the robot, the battle starts regardless. All attacks to the robot are nullified. If no pilot is contracted within 24 hours of the battle's start, then the other side wins.
-The only way to survive a fight is for a pilot to not move the robot at all and still somehow have the enemy pilot killed. If this happens, then another random pilot will be chosen for the next match, and it may or may not be the pilot that survived. Therefore, if that pilot is not randomly picked again, and all of the enemy mecha's/Earth's have been defeated, then he will be released from the contract. But this also means if he is picked, there will be another extra person left, to be released. This only applies, however, if the number of pilots and enemy pilots set to fight that Earth are even.
-If the last pilot loses the demonstration battle on the next Earth, the contracted from that world will be revived and the world will not be destroyed. The last pilot's world will be destroyed instead.
-Every mecha featured in Bokurano RP all share similar traits. The most obvious is their large size, each being roughly 500 m (1,640 ft) tall.
Fighting rules:
Okay, so no God modding. Turn-based, etc. Similar to Gantz RP in this aspect. Except only one person will be controlling the mecha at a time. However, other characters will still be observing and can offer advice, support, or can even attack/fight against the current pilot. Have fun with it. =/
More rules to come?
Questions, etc?
General rules:
-You can only make one character per Earth team.
-You can have more than one player as long as it is on different Earth's. And, by pure coincidence, can also end up fighting another of your characters. And, thus fight yourself. lmao. No, that's stupid. Okay, you can only make one character. Once he dies, then you can make another character. Either for the same Earth or for a different one depending on the situation.
-Each Earth team of pilots must use their robot to fight and defeat a number of enemy robots without a single loss (the number will be determined based on character amounts) Each battle must be concluded in 48 hours at most. If they lose a battle, or the time expires, their world will be destroyed and all life on it will be extinguished.
-The battle is won by finding the enemy robot's cockpit, located somewhere into its body, and killing its current pilot.
-As long as the enemy pilot is killed by someone from the opposing world the victory is valid, a pilot is not the only one who can do it.
-The robot consumes the life force of whoever pilots it, thus even if the pilot survives the battle, his/her life ends soon afterwords.
The pilot must be one of the people who signed the contract, and just after an enemy is defeated, the pilot for the following battle is selected among them.
-The pilot exercises total control of the robot just by his/her own will, and all knowledge about its capabilities can simply be implanted within his/her memory if desired.
-While a pilot can control the robot from the outside, rules prohibit the pilot to be anywhere but the cockpit when fighting an enemy.
-No change of control is allowed unless the chosen pilot dies before his/her battle is finished. In this case the robot's control is automatically switched to another eligible pilot and he/she must continue the bout.
-When the pilot dies after winning a battle, normally the body is delivered to his or her family. However, the pilot has the right to decide previously how it will be handled. It can be made to disappear, or stored within one of the many crevices inside the robot, for example.
-People from one world are able to sign the contract to fight for another world; however, they cannot be a part of more than one contract at once.
-If at any moment the group is short of pilots to complete the remaining battles, other individuals must sign the contract to fill the quota (or the world fuckin ends).
-If you are Koyemeshi of an Earth, you cannot make a regular character for that Earth. But you can make another character for a different Earth.
-If you get tired of being Koyemeshi, and want to make another character, then you can give up the spot to a game-mod/host/whoever the fuck wants to be him.
-Koyemshi may not teleport the robot during a fight, although he is capable of summoning it outside of a fight whenever he chooses to. Same goes for your characters.
-You cannot be teleported out of the cockpit during battle, unless the cockpit is opened.
-Koyemshi must appear whenever a contracted calls for him and must obey the pilot's wishes (as long as it does not directly break the rules).
-The last remaining pilot is sent to another world, with the task of assembling another group of people to be the pilots representing it, and battle there to make a demonstration to them. The number of pilots needed doesn't necessary have to be 15, if your world is lucky it can be another number like 11.
-If there is no pilot for the robot, the battle starts regardless. All attacks to the robot are nullified. If no pilot is contracted within 24 hours of the battle's start, then the other side wins.
-The only way to survive a fight is for a pilot to not move the robot at all and still somehow have the enemy pilot killed. If this happens, then another random pilot will be chosen for the next match, and it may or may not be the pilot that survived. Therefore, if that pilot is not randomly picked again, and all of the enemy mecha's/Earth's have been defeated, then he will be released from the contract. But this also means if he is picked, there will be another extra person left, to be released. This only applies, however, if the number of pilots and enemy pilots set to fight that Earth are even.
-If the last pilot loses the demonstration battle on the next Earth, the contracted from that world will be revived and the world will not be destroyed. The last pilot's world will be destroyed instead.
-Every mecha featured in Bokurano RP all share similar traits. The most obvious is their large size, each being roughly 500 m (1,640 ft) tall.
Fighting rules:
Okay, so no God modding. Turn-based, etc. Similar to Gantz RP in this aspect. Except only one person will be controlling the mecha at a time. However, other characters will still be observing and can offer advice, support, or can even attack/fight against the current pilot. Have fun with it. =/
More rules to come?
Questions, etc?