Post by ronnie on Aug 24, 2012 23:30:05 GMT -5
Animals in Gantz
Animal Racial Traits:
Bears:
Perk: Can swim and is stronger then humans when both are compared without the suit. With a suit its stronger then a human with a suit.
Flaw: Bulky cumbersome body (this applies to dodging and sudden movement changes, not overall speed)
Canines:
Perk: Can swim and run fast, but are not as fast as horses and Felines. Quick Reflexes.
Flaw: Gets intimidated. Third slowest animal; can catch humans and vampires who are not wearing suits.
Primates:
Perk: Can hold and use all weaponry like a human. Can climb really well.
Flaw: Lacks good accuracy, gets intimidated, slowest animal.
Felines:
Perk: Quick instinctive reflexes. While sprinting, felines are faster then horses. Faster then humans w/ or w/o a suit. Faster then vampires w/o a suit.
Flaw: Afraid of getting wet. Gets intimidated.
Horses:
Perk: Can carry people or luggage and can swim. Faster than most felines when running in open spaces. Faster then vampires and humans unless injured or in a closed space.
Flaw: Useless when attacking foreward. Only does a mule kick.
Birds:
Perk: Can fly as fast as Canines can run. Has good reflexes.
Flaw: Can't move fast on the ground. Most are small. Gets intimidated.

- In order to be an animal a forum member must have at least participated in 1 mission from any project prior to attempting to make one.
- There is a limit of 2 animals in each Role-Play. Mods are alloted a free mascot animal that does not effect this limit.
- Only primates can use gantz weaponry. If not of the primate species they cannot use weapons, but can hold them for others by via mouth, claws or talons.
- The available animals for use are Canines (wolves & dogs), Felines (cats, tigers, cheetahs, lions etc etc),Bears (panda, polar bear etc etc), Birds (Crows, chickens, eagles, hawks, ravens etc etc...), Primates (chimps, gorillas, monkeys etc etc...), Horses.
- Amphibians, reptiles, bugs, elephants, hippos, rhinos, giraffes, microscopic organisms, fish and extinct animals will not be allowed for role play.
- Their suits are made to cover their torso rather than their paws, claws, wings, tails & talons; for these are their weapons.
- Attacks by animals not wearing a suit will depend on the type of animal issuing the attack. A bear may be strong enough to inflict an attack that lowers suit health, but an animal such as a cat, cannot do this without a suit.
- Attacks by large animals wearing a suit do the same amount of damage as a X-gun or X-rifle and bites & scratches penetrate as would a katana. Smaller animals can only inflict a max of half damage of an X-gun/rifle shot.
- With the suit most animals can jump and run faster then the average gantzer who is wearing one as well. Allowing them higher chances of dodging an attack done by a human or alien. If both are not wearing a suit the animal will still be faster and able to jump higher. If a human is wearing a suit and an animal is not then the human will be faster and able to jump higher. The speed and reflexes of an animal wearing a suit should reflect the difference between what the speed/reflex difference is between the animal and human without wearing a suit.
- Regardless of wearing a suit Animals will be able to navigate without use of a controller and are aware of their surroundings and sense danger. Not as effective as stealth w/ a controller, but decent enough, Animals will usually be avoided by aliens unless provoked. Animals can also smell and sense those who are nearby and attempting to use stealth.
- The option of gantz allowing animals to talk is optional, but they are always allowed to have thoughts.
- Animals cannot be turned into vampires.
- There is a 3 animal limit per project.
Animal Racial Traits:
Bears:
Perk: Can swim and is stronger then humans when both are compared without the suit. With a suit its stronger then a human with a suit.
Flaw: Bulky cumbersome body (this applies to dodging and sudden movement changes, not overall speed)
Canines:
Perk: Can swim and run fast, but are not as fast as horses and Felines. Quick Reflexes.
Flaw: Gets intimidated. Third slowest animal; can catch humans and vampires who are not wearing suits.
Primates:
Perk: Can hold and use all weaponry like a human. Can climb really well.
Flaw: Lacks good accuracy, gets intimidated, slowest animal.
Felines:
Perk: Quick instinctive reflexes. While sprinting, felines are faster then horses. Faster then humans w/ or w/o a suit. Faster then vampires w/o a suit.
Flaw: Afraid of getting wet. Gets intimidated.
Horses:
Perk: Can carry people or luggage and can swim. Faster than most felines when running in open spaces. Faster then vampires and humans unless injured or in a closed space.
Flaw: Useless when attacking foreward. Only does a mule kick.
Birds:
Perk: Can fly as fast as Canines can run. Has good reflexes.
Flaw: Can't move fast on the ground. Most are small. Gets intimidated.
