Post by Fay on Sept 27, 2009 21:18:12 GMT -5
One game that really really interests me is "Heavy Rain." It is supposed to come out sometime during 2010 and frankly, I can't wait. Furthermore, Quantic Dream (the game developers) have been working on this game since 2006. So this has been a long time coming. Okay, time for some Wikipedia:
"Details about the plot of Heavy Rain remain scarce. Director David Cage has stated that Heavy Rain would be "a very dark film noir thriller with mature themes", without any supernatural elements, and that "the real message [of the game] is about how far you're willing to go to save someone you love."
"Heavy Rain is about normal people that have landed in extraordinary situations. I wanted a much more personal story. The first thing that came to my mind, as a father of two little boys, was that the main theme should simply be a father's love for his son. This is not a game about saving the princess or the world. Its purely about a father's love. The main story will revolve around 4 different characters, and we're putting the spotlight on their perceptions. The question 'what is good and what is evil' is the key here, that will be just a matter of viewpoint...I believe heavily in moral choices, I'm going to use them A LOT. They're not about being good or bad, but about finding the right balance."
"In the same interview, Cage commented on the setting by saying, "I don't want to do a big free-roaming city like GTA, because the flow of the story will then be hard to control. Nevertheless, I do want to incorporate big sets, with a crowd, heavy populated areas like a mall and a subway are going to be in there. Of course, the gameplay has got to make use of that aspect too."
"There are four playable characters mentioned—An FBI profiler named Norman Jayden, a private detective named Scott Shelby, an architect named Ethan Mars, and journalist named Madison Paige. All playable characters are said to be looking for a serial killer known as "The Origami Killer".
"According to a demonstration given to Edge Magazine, the game will use a unique control scheme. A trigger button on the Playstation 3 controller will move the character forward. It will take advantage of the button's analogue function, allowing the user to control the speed of the character's movement by pressing harder or softer on the button. The left analogue stick will control the movement of the character's head and the direction the character moves in relation to where the character is looking. David Cage explains that this frees the movement of the character from the perspective of the camera. The rest of the game is played using a series of context sensitive actions and quick time events. Players are able to bring up a selection of their character's current thoughts by holding the L1 button and pressing corresponding buttons to say or do what they're thinking. These thoughts will sometimes blur, and selecting them at the wrong time will affect the character's reaction, causing them to say or do something in the wrong way.
Action sequences, such as when the player is being attacked, play out as quick time events. Players will be presented with various symbols, requiring them to either press buttons, move the right analogue stick in a certain way, or shake or tilt the controller. Failure to execute these commands take the story along a different path, and certain mistakes will lead to a character's death. For example, in one scene, Norman Jayden is interrogating a suspect named Mad Jack when he starts to suffer from withdrawal symptoms and button prompts will show up. If he fails to take his drugs, he will be taken to a scenario in which he will have to escape from a car before it is thrown into a crusher, killing him. In scenes like these, a 'timer' scene is shown at the bottom of the screen, indicating how long the player has to escape from his predicament.
If a character dies, the game does not end, and play control switches to another character, with the events of the previous character's death affecting the story. In the event that all four characters die, there is a proper conclusion to the story and the game ends."
(I really like that bolded sentence.)
Heavy Rain is probably my most anticipated game right now period.
Here's a link to the current gameplay vids, etc.
media.ps3.ign.com/media/811/811232/vids_1.html
"Details about the plot of Heavy Rain remain scarce. Director David Cage has stated that Heavy Rain would be "a very dark film noir thriller with mature themes", without any supernatural elements, and that "the real message [of the game] is about how far you're willing to go to save someone you love."
"Heavy Rain is about normal people that have landed in extraordinary situations. I wanted a much more personal story. The first thing that came to my mind, as a father of two little boys, was that the main theme should simply be a father's love for his son. This is not a game about saving the princess or the world. Its purely about a father's love. The main story will revolve around 4 different characters, and we're putting the spotlight on their perceptions. The question 'what is good and what is evil' is the key here, that will be just a matter of viewpoint...I believe heavily in moral choices, I'm going to use them A LOT. They're not about being good or bad, but about finding the right balance."
"In the same interview, Cage commented on the setting by saying, "I don't want to do a big free-roaming city like GTA, because the flow of the story will then be hard to control. Nevertheless, I do want to incorporate big sets, with a crowd, heavy populated areas like a mall and a subway are going to be in there. Of course, the gameplay has got to make use of that aspect too."
"There are four playable characters mentioned—An FBI profiler named Norman Jayden, a private detective named Scott Shelby, an architect named Ethan Mars, and journalist named Madison Paige. All playable characters are said to be looking for a serial killer known as "The Origami Killer".
"According to a demonstration given to Edge Magazine, the game will use a unique control scheme. A trigger button on the Playstation 3 controller will move the character forward. It will take advantage of the button's analogue function, allowing the user to control the speed of the character's movement by pressing harder or softer on the button. The left analogue stick will control the movement of the character's head and the direction the character moves in relation to where the character is looking. David Cage explains that this frees the movement of the character from the perspective of the camera. The rest of the game is played using a series of context sensitive actions and quick time events. Players are able to bring up a selection of their character's current thoughts by holding the L1 button and pressing corresponding buttons to say or do what they're thinking. These thoughts will sometimes blur, and selecting them at the wrong time will affect the character's reaction, causing them to say or do something in the wrong way.
Action sequences, such as when the player is being attacked, play out as quick time events. Players will be presented with various symbols, requiring them to either press buttons, move the right analogue stick in a certain way, or shake or tilt the controller. Failure to execute these commands take the story along a different path, and certain mistakes will lead to a character's death. For example, in one scene, Norman Jayden is interrogating a suspect named Mad Jack when he starts to suffer from withdrawal symptoms and button prompts will show up. If he fails to take his drugs, he will be taken to a scenario in which he will have to escape from a car before it is thrown into a crusher, killing him. In scenes like these, a 'timer' scene is shown at the bottom of the screen, indicating how long the player has to escape from his predicament.
If a character dies, the game does not end, and play control switches to another character, with the events of the previous character's death affecting the story. In the event that all four characters die, there is a proper conclusion to the story and the game ends."
(I really like that bolded sentence.)
Heavy Rain is probably my most anticipated game right now period.
Here's a link to the current gameplay vids, etc.
media.ps3.ign.com/media/811/811232/vids_1.html